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Jogos eletrônicos educativos: um estudo de caso

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The repetitive explanation of a subject through long communications and exercises are dull, turning study into a tedious chore. Moreover, not with standing subjects explained the purpose of learning them is not clearly stated. Students do not manage to relate the real interest and the individual interest. The elusive purpose diminishes the motivation of the student impairing the learning. It is necessary to create challenges so that student becomes motivated and can acquire knowledge. The use of ludic activities, which serves as an instrument interconnecting the student to the studied subject, can improve the learning process. This article considers the use of an educative game to motivate the student. The game amuses the student and increases the possibilities of learning concepts conveyed by the game. The student learns playing because the acquired knowledge is the key for his success.

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OLIVEIRA, C. E. T. de; PEREIRA, L.; LIMA, J. C. M. Jogos eletrônicos educativos: um estudo de caso. Rio de Janeiro: NCE, UFRJ, 2003. 15 p. (Relatório Técnico, 03/03).

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